This story is being continuously updated…. New updates are being added at the bottom…..
Original story (from Oct 08) follows:
Tom Clancy’s Rainbow Six Siege is one of the most popular shooting games. The game was released on December 1, 2015, and since then, the game has been running strong. However, the game’s popularity declined a bit after the success of Fortnite. Ubisoft Montreal is the developer of the game and has been published by Ubisoft.
Tom Clancy’s Rainbow Six Siege features a total of 20 maps in the game and five different gameplay modes. The list of modes that are available to players includes the following: Hostage, Bomb, Secure Area, Tactical Realism, Terrorist Hunt, Situations, and Outbreak.
A new update for Rainbow Six Siege will go live today, and the latest update to the game is bringing in new features to the game. Along with the new features, it also incorporates many bug fixes and enhancements. The update bears a patch no Y4S3.2, and it will be released for PC today. Have a look at the changes that have been made with this update down below.
SURRENDER
Surrender now requires a unanimous vote.
Surrender feature is now only available if the team is currently losing in rounds.
Surrender is still only available starting with the 3rd
RFF
In hostage mode, anyone who detonates a Volcan shield is now responsible for any explosive damage it does once the hostage is picked up. Prior to hostage pick up Goyo is still responsible.
BUGFIXES
FIXED – Fixed an issue with Attacker side logic bias during lobby creation. Attacker and Defender side assignment is now completely random.
FIXED – Users are able to vault over an operator with extended shield if that operator stays between a player and a vault prompt.
FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on.
FIXED – Defenders can keep using their camera when a logic bomb is activated.
FIXED – Players sometimes do not receive a matchmaking penalty if they cancel right as the match begins.
FIXED – Defuser can sometimes disappear if an attacker is killed immediately after it is secured.
OPERATORS
ALIBI
FIXED – Alibi’s Prisma animation outline remains after players collide with it.
ASH
FIXED – Ash’s breaching round is not destroyed when used on barbed wire with an active Bandit Battery.
GOYO
FIXED – Goyo can complete deployment of his Volcan shield before gauge bar has completed.
FIXED – Goyo’s Volcan shield clips with operators when forcing collision with the shield while prone between the shield and other props/walls.
HIBANA
FIXED – Replication for Hibana’s X-Kairos destruction pattern is inconsistent between clients.
KAID
FIXED – Electricity VFX disappears when the reinforced wall on which Kaid’s Rtila is deployed is shot at.
MAESTRO
FIXED – Maestro’s turret movement SFX remains for users that are still spectating his camera after he leaves it.
FIXED – Maestro’s Evil Eye will sometimes shift position if another player is moving and spectating another camera and suddenly switches to the Evil Eye.
MONTAGNE
FIXED – Players can sometimes change between ADS and non-ADS when Monty’s shield is out.
MOZZIE
FIXED – Mozzie drone SFX remains after being destroyed.
LEVEL DESIGN
CLUBHOUSE
FIXED – Pixel LOS behind on Clubhouse in B Church.
KANAL
FIXED – Pixel LOS in Green Stairs of Kanal.
FIXED – LOS through exterior truck on Kanal.
FIXED – Collision issues on EXT Coast Guard Roof of Kanal when crouching/prone.
FIXED – LOD visual issues on Kanal in B Kayaks.
FIXED – Players can drop the defuser between two portable toilets in Construction Site on Kanal.
FIXED – A spot in Construction Site on Kanal will show a death timer if players enter it.
KAFE
FIXED – Sealed window in Prep Room on Kafe can allow damage propagation from explosions.
The update will go live at 9 am EST/ 1 pm UTC. During the update, the game servers will undergo maintainance for almost 60 minutes. At that time, matchmaking will be disabled in the game.
Update 1 (Oct 09)
The patch 3.2 was going to go live today for consoles. But looks like there’s some change in the plan and it has been delayed for the time being.
The 3.2 patch for both Consoles has been delayed, We will update you all when we have more information for the new deployment time.
Update 2 (Oct 11)
After the delay, the maintenance for consoles (both PS4 and XB1) has been scheduled for Oct 15, however, the exact timings haven’t been confirmed as yet.
?️ Maintenance for Y4S3.2 Console Patch ?️
Both PS4 & XB1 will receive the 3.2 patch on Tuesday 15th October.
We’ll announce the exact times for each console on the day.
Update 3 (Oct 15)
Downtime for console players has begun.
?️Maintenance today for Y4S3.2?️
Console Only
PS4 8:00 EST/12:00 UTC
XB1 9:00 EST/13:00 UTC
Estimated Downtime: 20 Minutes? Att & Def starting sides 100% random
?️ Updates to the Surrender feature
? RFF changes for Goyo & the Hostage
Update 4 (Oct 15)
A maintenance is scheduled for XBOX One and PS4.
? We will be performing a maintenance on #RainbowSixSiege today. No player facing changes.
? Expected downtime : 20 minutes.
? On PS4 from 8:00 EST / 12:00 UTC.
? On XBOX One from 9:00 EST / 13:00 UTC.
Update 5 (Oct 15)
Maintenance has been delayed once again. Also, there’s no ETA on how long will it take for the maintenance to complete.
Maintenance for 3.2 for both console platforms has been delayed and there may be additional downtime whilst we investigate further.
Ubisoft support says:
I believe that it has been extended, but at the moment we do not have an ETA on the end of the maintenance.
Update 6 (Oct 15)
The 3.2 update for consoles is now live.
Both PS4 and XB1 deployment for the 3.2 patch are now complete and able to be downloaded.
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