A new PTR update for Overwatch has gone live & the latest patch has revealed some new elements that will be added to the main game soon. The new patch has also brought a range of bug fixes to Heroes. A new option called “While You Wait” has been added to the game.
Under this new option, while waiting in the queue, players will now be promoted to pick, if they want to, between the following game modes: Practice Range, Skirmish, Deathmatch, and Custom game. However, all “While You Wait” game modes are optional.
The new option can be accessed either as a single-player or as a group. But only group leaders can pick the modes for other teammates. A few changes have also been incorporated to the Workshop mode of the game. The new Workshop setting allows players who are matchmaking to participate in the Custom game.
Overwatch’s latest PTR update has also brought changes to many heroes. But in general, Armor damage reduction has been increased from 3 to 5. ‘Orisa’s Protective Barrier health has also been reduced from 1500 to 900.
You can check out all the changes that have been made to heroes & along with patch notes down below.
HERO UPDATES
General
Armor damage reduction increased from 3 to 5
Orisa
General
Base armor increased from 200 to 250
Fusion Driver
Movement speed penalty reduced from 30% to 20%
Protective Barrier
Health reduced from 900 to 600
Fortify
Cooldown decreased from 10 seconds to 8 seconds
Sigma
Experimental Barrier
Health reduced from 1500 to 900
Barrier health regeneration rate reduced from 150 to 120 health per second
Kinetic Grasp
Cooldown reduced from 13 seconds to 10 seconds
Damage-to-shield gain ratio increased from 40% to 60%
Reinhardt
Barrier Field
Health reduced from 2000 to 1600
Movement speed penalty reduced from 50% to 25%
Steadfast (Passive)
Knockback resistance increased from 30% to 50%
Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
Moira
Biotic Grasp
Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
D.Va
Defense Matrix
Cooldown decreased from 2 seconds to 1.5 seconds
Widowmaker
Grappling Hook
Cooldown increased from 10 to 12 seconds
Torbjörn
Overload
Cooldown decreased from 12 to 10 seconds
Genji
Shuriken
Ammo increased from 24 to 30
Zarya
Particle Cannon (Secondary Fire)
Explosion radius increased from 2 to 2.5 meters
Ammo cost decreased from 25 to 20
BUG FIXES
General
- Color Blind Mode – Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
- Workshop – Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
- Workshop – Fixed an issue preventing D.Va from being detected in Player Died events
- Custom Games – Renamed Assault/Escort to Hybrid
- Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
- Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
- Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Maps
Black Forest (1v1) – Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
Heroes
Doomfist
- The default circle is now hidden when using advanced reticle settings
- Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
- Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes
Junkrat
Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Orisa
Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.
Roadhog
Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers
Widowmaker
Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
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