Game Director Jeff Kaplan discusses Experimental mode, a brand new testing ground that's coming to Overwatch, and details our very first experiment: Triple Damage.
— Overwatch (@PlayOverwatch) February 24, 2020
🧪 https://t.co/hWCYtOLlK8 pic.twitter.com/qnSCayzRMf
A new update has gone live for Overwatch. The latest update for the game has added an experimental mode to the game which features Triple Damage. Blizzard Vice President and game director of Overwatch, Jeff Kaplan took the route of Twitter to brief about the new Experimental mode.
Earlier, the role queue was added to the game, which featured a 2-2-2 role lock. The new experimental mode features three damage, two support and one tank set up. In addition to this, Ashe’s Mardi Gras Challenge has also gone live for the game.
Players can earn themed sprays, player icons, and a new epic skin by winning in Quick Play, Competitive Play, or Arcade. Mardi Gras Ashe Skin can be unlocked by winning nine games in total. You can also check the list of rewards that players will get after the completion of different Mardi Gras Challenge tasks.
Win 3 Games – 2 Player Icons
Win 6 Games – 1 New Spray
Win 9 Games – Mardi Gras Ashe (and Bob) Epic Skin
Rewards related to streaming
Watch 2 Hours – 1 New Spray
Watch 4 Hours – 2 New Sprays
Watch 6 Hours – 2 New Sprays
You can also check an excerpt of February 25 patch notes down below. To check out the complete changes, head here.
ASHE’S MARDI GRAS CHALLENGE
Get ready for Ashe’s Mardi Gras Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new epic skin: Mardi Gras Ashe!
Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through March 9th to earn a total of 6 Ashe’s Mardi Gras Challenge sprays and icons.
GENERAL UPDATES
New Feature: Hero Pools
We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
New Feature: Experimental Changes & 1-3-2 “Triple Damage” Ruleset
We’ve added a new card labeled “Experimental” within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the “Experimental” stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing.
Players from all platforms will be able to test major gameplay changes, with the hope that you’ll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you’re used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you’re used to playing. Experimental will not always be available: it will come and go as we have things we’d like you to try and may sometimes only last for brief periods of time.
Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.
The first set of changes we want to test is a mode titled “Triple Damage,” which modifies the existing 2-2-2 Role Queue system. In this mode, teams will be composed of 1 tank, 3 damage, and 2 support heroes. One of our hopes with this test is to see if this change reduces queue times for the Damage role.
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