A new update has gone live for Pokemon Go. The latest update of the game bears the version 0.169.0. The new update has brought many enhancements & bug fixes to the game. In addition to it, a lot of new things have also been added to the game. But before digging into the latest update, let us know about Go Battle League event.
Pokemon Go Battle League event has also started. It is bringing the following Pokemon to raids – Skarmory, Swampert, Shieldon. Registeel and Cresselia will be appearing in five-star raids. Players will earn twice the usual Stardust from Raid Battles and Trainer Battles during this event.
Pokemon Go Battle League event went live on Tuesday, March 10, 2020, at 8:00 a.m. & will stay live until Thursday, March 12, 2020, at 10:00 p.m. This event is taking place to mark the celebration & start of Go Battle League Season 1.
Cut to now, as mentioned above a new update for Pokemon Go has gone live & it has added some new content to the game. One of the most prominent data miners, Pokeminers, has done Apk breakdown & revealed all details pertaining to update 0.169.0. You can check the complete highlights & data mined files down below.
Highlights
- New season and costume forms for Dragonite, Pikachu, and Onix
- Aeroblast added
- Badges for Safari Zones, City Explorer, and ‘Event’ events throughout the year – probably Com Days
- Elite TMs have been added officially with the ability to re-roll moves and select the move you’d like
- New filters as announced in their release notes
- News can sort by date now
- New egg hatch animation for costume items and evolve animation updates
- More Buddy Tutorials
- Project Vacation
- Massive update behind the scenes for Zenjest support (QOL update)
- A change to the way they store their assets
Pokemon Go update 0.169.0 Apk Breakdown
New Forms
DRAGONITE_COSTUME_2020
PIKACHU_COSTUME_2020
ONIX_COSTUME_2020
Three new costume forms have been added. Wonder if Onix will be Crystal Onix? That’s wishful thinking haha.
SPRING_2020_NOEVOLVE
SUMMER_2020_NOEVOLVE
FALL_2020_NOEVOLVE
WINTER_2020_NOEVOLVE
NOT_FOR_RELEASE_ALPHA
NOT_FOR_RELEASE_BETA
NOT_FOR_RELEASE_GAMMA
NOT_FOR_RELEASE_NOEVOLVE
Added some season forms that do not evolve, as well as some testing forms that as you guess… Aren’t for release.
New Moves
V0335_MOVE_AEROBLAST
Aeroblast has been added in anticipation of Lugai’s weekend. Still no stats yet.
New Badges
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_00_GENERAL
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_00_EARLYACCESS
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_01_GENERAL
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_01_EARLYACCESS
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_02_GENERAL
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_02_EARLYACCESS
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_03_GENERAL
.BADGE_SAFARIZONE_2020_STLOUIS_DAY_03_EARLYACCESS
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_00_GENERAL
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_00_EARLYACCESS
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_01_GENERAL
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_01_EARLYACCESS
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_02_GENERAL
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_02_EARLYACCESS
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_03_GENERAL
.BADGE_SAFARIZONE_2020_LIVERPOOL_DAY_03_EARLYACCESS
.BADGE_EVENT_0001
.BADGE_EVENT_0002
.BADGE_EVENT_0003
.BADGE_EVENT_0004
.BADGE_EVENT_0005
.BADGE_EVENT_0006
.BADGE_EVENT_0007
.BADGE_EVENT_0008
.BADGE_EVENT_0009
.BADGE_EVENT_0010
These go along with the new badges we found in the assets a few days ago. Shame that the last 10 aren’t labeled as anything other than ‘event’.
.BADGE_CITY_EXPLORER_PASS_00
.BADGE_CITY_EXPLORER_PASS_01
.BADGE_CITY_EXPLORER_PASS_02
.BADGE_CITY_EXPLORER_PASS_03
.BADGE_CITY_EXPLORER_PASS_04
.BADGE_CITY_EXPLORER_PASS_05
.BADGE_CITY_EXPLORER_PASS_06
.BADGE_CITY_EXPLORER_PASS_07
.BADGE_CITY_EXPLORER_PASS_08
.BADGE_CITY_EXPLORER_PASS_09
.BADGE_CITY_EXPLORER_PASS_10
.BADGE_CITY_EXPLORER_PASS_11
.BADGE_CITY_EXPLORER_PASS_12
.BADGE_CITY_EXPLORER_PASS_13
.BADGE_CITY_EXPLORER_PASS_14
.BADGE_CITY_EXPLORER_PASS_15
.BADGE_CITY_EXPLORER_PASS_16
.BADGE_CITY_EXPLORER_PASS_17
.BADGE_CITY_EXPLORER_PASS_18
.BADGE_CITY_EXPLORER_PASS_19
.BADGE_CITY_EXPLORER_PASS_20
.BADGE_CITY_EXPLORER_PASS_21
.BADGE_CITY_EXPLORER_PASS_22
.BADGE_CITY_EXPLORER_PASS_23
.BADGE_CITY_EXPLORER_PASS_24
.BADGE_CITY_EXPLORER_PASS_25
.BADGE_CITY_EXPLORER_PASS_26
.BADGE_CITY_EXPLORER_PASS_27
.BADGE_CITY_EXPLORER_PASS_28
.BADGE_CITY_EXPLORER_PASS_29
.BADGE_CITY_EXPLORER_PASS_30
.BADGE_CITY_EXPLORER_PASS_31
.BADGE_CITY_EXPLORER_PASS_32
.BADGE_CITY_EXPLORER_PASS_33
.BADGE_CITY_EXPLORER_PASS_34
.BADGE_CITY_EXPLORER_PASS_35
.BADGE_CITY_EXPLORER_PASS_36
.BADGE_CITY_EXPLORER_PASS_37
.BADGE_CITY_EXPLORER_PASS_38
.BADGE_CITY_EXPLORER_PASS_39
.BADGE_CITY_EXPLORER_PASS_40
All the City Explorer Passes… There is a lot.
Elite TMs
The hot ticket item this APK is, of course, the Elite TMs. These work pretty much as you’d expect, but let’s break it down! Their images can be found in the Imgur link above!
elite_tm_move_unselected_teach_button
elite_tm_move_selected_teach_button
elite_tm_reroll_fast_move_gui_title
elite_tm_reroll_charged_move_gui_title
move_reroll_confirm_desc_no_move
As announced/expected – you can use an Elite TM to re-roll a fast or charged move. You also have the ability to select the move you want to teach to your mon as well.
ITEM_MOVE_REROLL_FAST_ATTACK
ITEM_MOVE_REROLL_SPECIAL_ATTACK
ITEM_MOVE_REROLL_ELITE_FAST_ATTACK
ITEM_MOVE_REROLL_ELITE_SPECIAL_ATTACK
Just the items themselves being added. Interesting that the regular TM was also added to this list in particular.
move_reroll_confirm_desc_no_move
elite_tm_reroll_confirm_message
tm_reroll_success_message
Messages for confirmation, and for not choosing anything.
INVALID_ELITE_MOVE
An error when trying to TM using an Elite TM. Was found with the existing
MOVE_CANNOT_BE_REROLLED error.
New Filters
filter_key_age
filter_key_year
filter_key_evolve_to_new
As announced in the release notes new filters for age, year, and evolve new.
News
news_today
news_yesterday
news_days_ago
The News section can now be sorted based on three age filters seen above.
Egg Hatch Animation
IsCostume
StartPostHatchSequence
DisablePreHatchGraphics
PlayCostumeHatch
SetCostumeHatchVFXPosition
As announced, a new egg hatch screen appears now when you are hatching a mon with a costume. We’ll have to wait to see what this actually looks like.
Evolve Animation
There were also updates to the evolve animation as well. The evolve platform was updated slightly, but it’s most noticeable during the 3D animation.
More Buddy Tutorials
In the Imgur link above, there were also two new images added as well – one for feeding your buddy and one for walking your buddy.
GBL Additional Battles
.get_AdditionalBattlesGranted
.set_AdditionalBattlesGranted
An option to allow additional battles for GBL. Probably a better way to handle it on the client-side than over-riding it from the server for events.
Battle Party Refresh
CombatPartyUpdated
RefreshAllParties
combatPartyGroups
Probably to fix the battle party refreshing bugs in the Battle Hub.
Best Buddy Backfill
.get_BestBuddiesBackfilled
.set_BestBuddiesBackfilledWas
with other buddy stats. A better way to determine what has been your buddy perhaps?
Unova Dex Count
.get_UnovaDexCount
.set_UnovaDexCount
Weird that this was added, but here it is. A specific counter for Unova mons.
Update: This actually could be used for quests where you are required to have a gold badge for example.
Project Vacation
ProjectVacationProto
.get_Enable2020
.set_Enable2020
Niantic is taking a vacation this year. They just have to enable it haha.
Seriously though, this is interesting and not clear what this is.
Apple ID Log In
CLICK_APPLE
COMPLETE_APPLE
CANCEL_APPLE
More log in information for Apple IDs. Still not quite here yet.
Professor Computer
professor_computer
professornpc_professor
Perhaps we will get a new asset with Willow sitting at a computer in addition to the standing one? Interesting what this will become.
Messages
ShowDialogWithTitleAndLongMessage
ShowDialogWithOpaqueBackground
Small update, but they have more control over the ability to show long messages and opaque background messages.
POI Updates
MaybeShowEditButton
An option to not always show the edit button on PokeStops and Gyms. Maybe depending on how many submissions you have left.
AR Collection
AR_COLLECTION_OPT_IN_TITLE_1
AR_COLLECTION_OPT_IN_TITLE_2
AR_COLLECTION_OPT_IN_1
AR_COLLECTION_OPT_IN_2
AR_COLLECTION_TUTORIAL_TITLE
AR_COLLECTION_TUTORIAL_DESC
AR_COLLECTION_THANK_YOU
AR_COLLECTION_CONTRIBUTE_MORE
AR_COLLECTION_DIALOG_BE_AWARE
AR_COLLECTION_VIDEO_PREVIEW_READY
AR_COLLECTION_EXIT_VIDEO
AR_COLLECTION_NEED_PERMISSION
AR_COLLECTION_WAIT_FOR_PREVIEW_ENCODING
AR_COLLECTION_WAIT_FOR_RESEARCH_ENCODING
AR_COLLECTION_SUBMISSION_FAILED
AR_COLLECTION_PREVIEW_FAILED
AR_COLLECTION_RETAKE_VIDEO
AR_COLLECTION_NO_PREVIEW_WARNING
AR_COLLECTION_SETTINGS_AR_DATA_TITLE
AR_COLLECTION_SETTINGS_AR_UPLAOD_TITLE
AR_COLLECTION_SETTINGS_UPLOAD_START
AR_COLLECTION_SETTINGS_UPLOAD_WIFI_WARNING
AR_COLLECTION_SETTINGS_UPLOAD_COMPLETE
AR_COLLECTION_SETTINGS_UPLOAD_FAILED
AR_COLLECTION_SETTINGS_UPLOAD_EXIT_WARNING
Additional data seems to be collected during what sounds like POI submissions. There was some evidence to suggest that POI Submissions were being split up based on submission type and this might go along with it.
Zenject Injection
Zenject.InjectableInfo
So by far, the largest change in this APK was the addition of Zenject – https://github.com/modesttree/Zenject. There were tons of code about injections, and pooling, and components, etc. The short version is that this library allows them to basically test things that are dependent on other objects that may not exist yet. Simply put: This is a way to test and compartmentalize their code to hopefully make things easier to troubleshoot and develop – another QOL update behind the scenes.
Assets
And finally, they made some updates to the way the game gets assets such as quests, texts, etc. The good news is that’s much smaller and more readable in the APK, and the APK can choose which source the assets are coming from. The bad news is that this new system might prevent us from accessing quests and texts remotely/beforehand in the future. We’ll have to wait for the first remote update after the update is forced to see the effects of this. We’ll stay optimistic for now.
PiunikaWeb started as purely an investigative tech journalism website with main focus on ‘breaking’ or ‘exclusive’ news. In no time, our stories got picked up by the likes of Forbes, Foxnews, Gizmodo, TechCrunch, Engadget, The Verge, Macrumors, and many others. Want to know more about us? Head here