One of the gaming trends we saw in 2019 was the rise of cloud-gaming services. Along them, Google’s Stadia is advertised to be capable of streaming video games up to 4K resolution at 60 frames per second with support for high-dynamic-range.
This makes sense as not everyone can afford a decked out gaming rig that can play all the latest games. Also, offloading most of the processing power to the web means users don’t have to invest as much. All you need is a decent internet connection and a supported device.
Being web-based, the primary gateway to access this service would be, well, Google’s own web browser, Google Chrome. However, at launch, the official Stadia wireless controller was not exactly wireless when used on Chrome.
While the controller did work wirelessly while playing Stadia on a Chromecast Ultra, users needed to plug in a USB-C cable to use it with computers or phones since launch. This has been an inconvenience, to say the least.
Luckily, that seems to be changing soon. Some users are reporting that Google just modified the controller section on Chrome.
As at the time of writing, the Stadia Controller doesn’t support wireless mode on Chrome yet, at least not officially.
Spec-wise, the Stadia Controller has all the relevant radios to enable it to support wireless connectivity. These include dual-band (for both 2.4 GHz and 5 GHz) IEEE 802.11 a/b/g/n/ac connectivity, and Bluetooth low energy 4.2 (BLE).
Wired connections currently work for Stadia and compatible third-party controllers listed above. At the moment, there’s still no definite mention of when official support will arrive. We shall keep an eye on this story and update accordingly.
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